Local Game

Star Trek Dice

Turn -
Year -
Dilithium -
Hull -
Shields -
Seed -
Episode Awaiting Orders
Current Beat No active mission
Complications None

Objectives

Primary Goal

Complete five Missions.

Current Step

Advance the game.

Why It Matters

Two failed Missions in a row loses the game.

Suggested Priorities

    Scene Report Awaiting Orders

    The Enterprise is holding at readiness.

    Voyage

    Awaiting Starfleet orders.

    On Screen No active transmission

    Draw a Mission to begin the episode.

    Mission

    No mission drawn yet.

    Crew

    Crew Dice Legend
    COMCommand: change another die SCIScience: shields and scans MEDMedical: heal and cure ENGEngineering: travel and repair SECSecurity: combat and sensors THRThreat: fills Sensors and can trigger Events

    No game loaded.

    Events

    Resolve active Events to stop damage, blocked stations, and dice disruption from dragging the Mission off course.

    No active events.

    Developments

    What are Developments?

    Claim during Deployment with matching stationed dice. One-shots solve a problem now; passive cards stay active and make later turns easier.

    Market

    No developments available.

    Active

    No active developments.

    Captain's Log

    Newest report first.